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This project centers around the creation of a small mech design, combining various digital techniques, showcasing a process of creating a low poly character/machine. It's original purpose was to serve as a piece o a larger animation, but now stands as a personal exploration of functionality and aesthetics.
This project showcases a set of customizable low-poly vehicles, designed in Blender with modularity and visual cohesion in mind.
The components are interchangeable, allowing for multiple combinations while maintaining a unified aesthetic. To be more space efficient, all parts share a single texture sheet. From small caravans to mobile modular homes, this set was a real challemge in both creative flexibility and technical precision!
This personal project combines the power of Blender and Photoshop to create a concept I had on my mind for months!
This low-poly was initially conceived as a reference for another creative endeavor, but I grew so fond of it over time that it kept reappearing in many works to follow. The initial mesh was made in Blender, and the textures were later painted on in Adobe Photoshop.
During my time as a 2D illustrator for a puzzle video game company, I created a range of visually engaging artwork, including the three featured images. As the role evolved, I expanded my contributions to include motion graphics design and social media marketing visuals.
These responsibilities allowed me to blend my artistic skills with strategic design, crafting compelling content for both in-game experiences and promotional materials.